Tuesday, December 2, 2008

review and questions

In order to construct narrative, I knew from the beginning that I wanted to tell the story of a dying flower. However, my concepts of beginning, middle and end changed as my work progressed. I originally was thinking only on a small scale but as I got further in, I realized I wanted to add a new beginning - one that showed how the flower got taken away from its family. Because of this addition, I was able to add perspective into the narrative. To keep the viewer engaged I was able to add sound to boost the narrative. The first few seconds are filled with noise that is harsh and jarring, to reiterate the pain and confusion that is occuring in the narrative.

In terms of sound, I am not a very sound conscious person. After these projects I realized how much sound is out there, even if we are not aware of it. I never thought about sound in relation with my work before, but can now see the difference that it makes, and the whole new level of interest that it can add. Even if sounds are not perfect, they can add another element to your work that you may now have been aware of, and this adds a whole new depth. It can also take away from your work. It can change the meaning of your work, or overwhelm it. In terms of my personal work, the sound is usually non-diegetic, and serves as more of a background mood. I also made use of promiximity to accent the closeness of an object to a viewer.


Question for GradComD:

As technology advances, how does a designer find the solution between an online based world and a traditional print based world? What is the difference in audience between these two groups and how does that affect the design? How do we balance these two mediums to keep them as one even more powerful tool.

What is the best way to engage an audience?

How does working with others influence our designs? Does looking at a larger context defeat what our original idea was or improve it?

What does a school with a traditional curriculum have to do in order to prepare its students for work in a world that changes in the blink of an eye, without compromising its core values. What is the most effective design approach? Does design have to motivate or change someones values or opinion in order to be considered good?

Does our school need a class that discusses design theory and current design trends in a information and discussion based approach? What can our school do to be more progressive about the way the students think about design.

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