Tuesday, December 2, 2008
review and questions
In terms of sound, I am not a very sound conscious person. After these projects I realized how much sound is out there, even if we are not aware of it. I never thought about sound in relation with my work before, but can now see the difference that it makes, and the whole new level of interest that it can add. Even if sounds are not perfect, they can add another element to your work that you may now have been aware of, and this adds a whole new depth. It can also take away from your work. It can change the meaning of your work, or overwhelm it. In terms of my personal work, the sound is usually non-diegetic, and serves as more of a background mood. I also made use of promiximity to accent the closeness of an object to a viewer.
Question for GradComD:
As technology advances, how does a designer find the solution between an online based world and a traditional print based world? What is the difference in audience between these two groups and how does that affect the design? How do we balance these two mediums to keep them as one even more powerful tool.
What is the best way to engage an audience?
How does working with others influence our designs? Does looking at a larger context defeat what our original idea was or improve it?
What does a school with a traditional curriculum have to do in order to prepare its students for work in a world that changes in the blink of an eye, without compromising its core values. What is the most effective design approach? Does design have to motivate or change someones values or opinion in order to be considered good?
Does our school need a class that discusses design theory and current design trends in a information and discussion based approach? What can our school do to be more progressive about the way the students think about design.
Monday, December 1, 2008
Regarding sound
As the animation "evolves" (it bursts from an egg, develops appendages, breathes, and then flies away) the music accents these motions. I used audacity to crop the sound how I needed, and created a fade out to emphasize the logo as it flies away. I think that the sound suits my animation now and they work together, where as before, they were fighting.
I really like the way my animation has turned into a little creature. The elements are so abstract that its nice to see that they can work together to form something. The quirky symbols can be seen as eyes, while the earthy symbol can be seen as legs. The romantic heart is the life force behind the logo and is what propels it to breath and then fly. It becomes free and follows its own path, which can be seen as another representation of me. The interactivity is nice as well. The last version of the animation had the logo just being there. I was stuck for a long time about how to add length to my animation. But by adding the hatching in the beginning which is triggered by the button, you see how it develops and can recognize the individual parts as well.
Monday, October 20, 2008
New logo

The words I ended up using are: earthy, romantic, and quirky. I liked the symbols that I had originally come up with, but after getting feedback, decided to work on some combinations with symbols from another idea that were bolder. The word romantic I had wanted to use, lent itself to another symbol that I had drawn that could be interpreted as being heart or leaf shaped. The word earthy has a very delicate shape, and needed to be balanced by a bolder shape, which I found in the symbol for quirky. I played with rearranging the elements until I found a combination that I liked (last image) The process of combination and collage was useful to see the variations that I did not originally see.
I like my hybrid image, it reminds me of a sort of carefree bird creature. I like the combination of recognizable objects (leaf/heart symbol) with the more abstract bubbles and branch (quirky and earthy).
As far as the animation goes I plan to have a construction/deconstruction theme going. I can picture the bubbles rolling and bouncing across the screen. I think the fact that they have an inner circle as well will help make it even more interesting. The heart symbol would be interesting to pulsate like a real heart. The earthy branch could perhaps flutter as if it was in the wind or grow into the three leaves. I haven't thought too much about sound yet, but it will probably be gentle and soothing because it reflect my personality more than something loud.
Monday, October 13, 2008
Monday, October 6, 2008
sound
The project where we swapped sounds in class was very helpful. It is interesting to see how random pieces will still sync up to your images. This helped me realize points in my animation where I could work at making the sound sync up and add more depth. I also noticed the use of a steady beat in two of the works (both the male members of the class!) and the importance of using a variety of sounds.
My challenges for this project were finding sounds that would work with the mood of my piece. Some sounded too happy, and others were too machine sounding. I think that in my piece I made use of background mood, selective sync, object movement, and allusion. A flower dying would not normally have sound, but it was added to emphasize the pain and sadness it would experience.
Monday, September 29, 2008
Wednesday, September 10, 2008
More Connotative Images
The story has taken a turn! Before the flower dies a lonely death, it is seperated from its family, and can only view them from a distance. These new connotative images depict the point of view of the flower, as it is ripped from its home, and can only stare from a distance at where it longs to be. Oh the heartache!
Monday, September 8, 2008
Tuesday, September 2, 2008
Monday, August 4, 2008
articles week 6
Sunday, July 27, 2008
A huge development industry measures progress in terms of economic growth and increased consumption. This industry often assumes without question that urbanization and transport intensity are signs of progress. But, as another example, the author describes a hotel project lead by Giorgi Armani that would displace 500,000 fisherman natives."millions of people are expelled to the margins of fruitful existence in the name of someone else's progress."
The author states that designing a poster about an issue, or launching a media campaign about it, is not the same as helping real people, in real places, change a material aspect of their everyday reality. The follow through, the distribution of a a product meant to help, along with training and maintenance are even more important.
The author reinforces that we can learn from those in poverty stricken areas, and the best solution is to combine aspects from both sides.
What change are designers making?
Does reading on the Internet promote or hinder literacy?
Sunday, July 20, 2008
articles week 4
a look at 5,000 years of chairs in a 5 minute video. Images that may be considered imperfect, but are still enjoyable.
Seth Godin's blog
review of the pixar movie Wall -E. says that it is not your normal Pixar movie - it has little dialogue, no bad guy, and no violence. He states that is not 90 minutes of commerce but a good movie, that will make a lot of money anyways. "Marketing isn't always about pandering to the masses and shooting for the quick payoff. Often, the best marketing doesn't feel like marketing at all."
The Design Blog.org - by Asmita
A cardboard house designed to be used after natural emergencies, such as the earthquake in China. It comes in two boxes, that weigh 41 kg, and can last up to 6 months and can fit 5 people.
The Design Sponge
A surge protector that shows that even technology can be pretty.
ColourLovers - by evad
The color palettes from this post are inspired by classic video games for Atari. "While technology may have limited the color palettes of some of the first, and most popular, video games, their colors are no less influential on modern game design and culture as a whole, and an important part to any design is its packaging." The author states that usually the packaging was misleading, and the games weren't nearly as colorful.

Sunday, July 13, 2008
articles week three
not entirely design, but in honor of thailand...
blog from new york times, By ROBERT TURNBULL
Thais want to set up a museum that loans artifacts to the Angkor Wat temple in Cambodia, which is lacking in historical pieces.“We want to educate Cambodian people about their own history,” said the museum’s managing director, Sunaree Wongpiyabovorn. There are those “who know little about its monuments, and even less of the progress of Buddhism and what led up to it,” she added.
web tips
blog from sethgodin.typepad.com, by SETH GODIN
This blog discusses simple changes to make websites more user friendly:
--put USA above Afghanistan on your country pull down list
--make it so clicking on your logo takes me back to your home page
He then suggests that corporate sites hire a pro to:(for a generous hourly fee),
--set up analytics for a website and do weekly reports (by email) that are actually useful and actionable.
He states that $200 an hour is reasonable.
grow green
blog from The designblog.org, by Idealist
This blog talks about a business card used by a gardening company that contains a seed in the card that the consumer can plant to grow their own plant. The basic idea behind this product is to be able to grow plants anywhere and everywhere thus helping even ordinary citizens make a difference to global environmental problems. I liked the idea of reusability in design.
parsons id annual design review
a look at parsons pick for contemporary designs from THE DESIGN SPONGE.
I plan on checking this out when I get back in the country
blog from colourlovers.com, by Evad
article talks abotu how colors in nature were not good enough, so scientists created more colors by mutating genes. hey can also be used as pollution indicators.
Sunday, July 6, 2008
articles week 2
The article discusses the expanding collections of fonts available online for users to customize. Users are not limited to font libraries, but can create their own fonts on sites such as www.fontstruct.com. Other options include having your handwriting customized into a typeface for around $200. These options are not being used by just designers, but by scrapbook fanatics, historical re-enactors, and restaurants.
http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/06/the_10_commandm.html
In this article, reputable design figures came up with a list of important concepts to follow while design websites. The list includes attention to typography, content, and immersion in experience. The list says to not overwhelm the viewer with advertising and clutter.
the design blog
design sponge
colourlovers
In the Colors of Corosion from colourlovers.com; there are beautiful images of rust and corrosion and the colors that result from the chemical reaction. It goes on to give color palettes and RGB profiles. The article was written by Evad, and was written to show that inspiration can come from anywhere, and that destruction can be beautiful. "Rust can be a humbling reminder of the passing of time and the fragility of humans and their creations, like seeing rust appear on the edges of your first bike." To go on and give multiple examples of color combinations is extremely helpful to not only designers, but every day people who may be painting their houses.


Monday, June 30, 2008
research



things I noticed:
lots of black w/ bright colors added - hot pinks, blood red, lime
mixing texture and pattern into backgrounds
using hand drawn sketches and images
lots of little pieces with different links - sometimes up to 20 choices - all different images
ads galore - too much to look at, free stuff, references to cell phones and music, exclamation points, celebrities
either websites were very happy with bright colors, or more artsy and dark, and geared towards the "angsty" "emo" "rebellious" "music driven" teen.
To me it seems that most teens around the age of 16 are looking for attention, turn to music for comfort, are in constant contact with friends, and use the internet to "market" themselves. They are stressed and live a fast paced life, and are often over stimulated.
screenagers in general -
young adults who have grown up with personal computers, cell phones and the internet and are now taking their place in a world where the only constant is rapid change. But more than eight-in-ten also acknowledge that these tools "make people lazier."
constant contact with friends. When not chatting over the Internet, they sometimes endure "awkward silences because we're not used to doing just one thing or being with just one person."
About half of Gen Nexters say they have either gotten a tattoo, dyed their hair an untraditional color, or had a body piercing in a place other than their ear lobe.
emo
Asked about the life goals of those in their age group, most Gen Nexters say their generation's top goals are fortune and fame
http://people-press.org/report/300/a-portrait-of-generation-next
How do you target these discretionary spenders, this try-it generation, these slaves to peer pressure, the addicts of cool, and these can-never-have-enough-stuff age group?
They're mobile, better-educated, quick thinkers, openly opinionated, and better communicators than we ever were, because they have better and faster forms of communication.
They're digital in everything that they do. Televisions use digital technology, the music they listen to is digital (as the CD dies a slow death), their phones are digital, the games they play are digital (who has the time for a board game like Monopoly when you can challenge and play an opponent on another continent in real time?), and they are on the move. On the go, go, go!
http://ezinearticles.com/?Capturing-Screenagers&id=1240269
39% of online teens share their own artistic creations online, such as artwork, photos, stories, or videos
33% create or work on webpages or blogs for others, including those for groups they belong to, friends, or school assignments
28% have created their own online journal or blog, up from 19% in 2004.
27% maintain their own personal webpage
26% remix content they find online into their own creations
http://www.viralblog.com/2007/12/21/59-of-us-screenagers-create-content-online/
www.pbs.org